Sunday, June 15, 2008

Cockpit

I flew from Cascade airport to Boise on a VFR route yesterday in a twin beachcraft. Pretty cool with Tile Proxy running. Buzzed our cabin and everything...grin. The boys evey did very well piloting the little ultralight around and were loving it.

I have to admit, the F/A-18 Hornet sure makes you appreciate how fast those military jets can fly. I barely get taken off and messing around with looking around (plus the exterior views are simply AMAZING in 3 monitors), and I'm already past Boise. Damn, those planes haul ass.

I got an F-14 Tomcat, but the quality of the instrument panel is crap. F-15 is a little better. I really want a couple jet trainers, and will probably try to find a good F-16. I've already decided this is going to need me to do some sort of a cockpit build. Just have to figure out details. I'm pretty serious about doing it with 2 PC's and 5 monitors. I just need to figure out specifics. It crowds my desk too much playing with it the way it is. I'll make sure it doubles as a race car pit too, since the flight yoke should work fine as a steering wheel, and the rudder pedals have two axis toe control for the brakes (they come with inserts to make them rigid on the rudder axis). I almost have too many inputs with the 6 axis quadrant on top of the 3 that are on the yoke, and I'm not real good at making mixture control changes, but it works out very well for a twin (like the beachcraft) to be able to control your taxi with just the throttles...then you have the prop levers and mixture controls. I'm using the ones on the flight yoke for flaps and gear...running out of assignable axis in FSX for any more. I'm sure a C130 or something would start making me short, with quad engines...grin.

One thing I've begun gaining an appreciation for (and I suspected it a little, but it is even more obvious as I get into this) is how you really almost need to specialize and begin to focus on a single plane. The more detailed you get on your cockpit, the more specific you have to get on what you are going for (had that same problem with the mame machine...how to do as much as possible, but all very well). If you try to cover too many bases, you do it all very poorly rather than simplify and do a few very well. I know I want fighter jet type setup, and if possible a twin commercial type. Unfortunately, that is about as diametrically opposite as you can get. But, maybe I can get the yoke/quadrant setup ok in there, and put the fighter stick and TQS in as well. Gauges may be a little interesting, but putting in something like a $169 Shuttle micro PC for dedicated additional displays may be ok.

1 comment:

  1. About the only thing that is really sort of bothering/irritating me with the current setup to proceed with a dedicated cockpit, is the resolution limitation on the Matrox triplehead2go (you can only do 3840 (3x 1280) by 1024. Which makes it almost impossible to use anything other than a 19" 4:3 aspect ratio monitor. I would really like to use some 22" widescreen monitors, but short of not sticking to the native resolution of the monitors, I'm sort of going to be screwed. Once I get the two dedicated MFD and map displays, it probably won't be a huge issue in a close wrap around cockpit, but I can't help but think stretching it around just a liiiiitle more wouldn't be better. I've also decided having two monitors on my main desktop is going to be a MUST. Editing and copying stuff is just sooo much easier.

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